![]() Empty Faclities lists for Stations in the system map.Starting Frameshift makes the game freeze/lock.I’m just going to pull a few important and existing issues aware of out of the air here: I can entirely sympathise with you on how you’d like to see me list and confirm way more of these here for you, but unfortunately my brain can’t keep up with responding to them all, but I am paying desperate attention on this side of the screen for you – promise. Go easy on me with the “but you didn’t mention this bug, is it going to be fixed?” pings o7 If they’re not listed as fixes here, we just need more time to focus down on them. Various missing translations have been added.Īs I say to everyone playing Odyssey too, there’s naturally a continued list of issues remaining which many of you look forward to having some attention.Fix implemented for being unable to switch tabs on comms panel when looking with headlook.Handing in multiple bounty vouchers at a terminal in quick succession could cause the text string containing the credit number to cascade to the next bounty voucher on the list, prefixing the text that indicates how much that bounty voucher is worth.The team have been heavily investigating and attempting to reproduce cases of this happening and will keep the checks in mind as we’re aware this issue has quite the tendency to bounce back. ![]() Core mining fragments should no longer become trapped inside asteroids.Cargo canisters will appear on the contacts list but there’s no way to collect them” “Use a hatchbreaker limpet on any cargo bay.Escape hatch vents some pods but others seem trapped under the skin of the megaship and can’t be reached.” Cargo bays don’t seem to vent any canisters at all, they just stay stacked inside. “After hatchbreaking a cargo bay or escape hatch, some or all of the cargo/escape pods stay inside the ship rather than venting into space where they can be scooped or picked up by limpets.Fix implemented for that nasty issue whereby Megaship Cargo and Escape Pod canisters could become stuck inside the ships.Helm player one is unaffected at time of crash.” This will only crash the second player (passenger) as they attempt to board fighter. “Once you have joined a ship via Telepresence, attempting to select an onboard fighter from the bottom screen will cause the game to immediately crash.A crash could occur when selecting telepresence crew member fighters to deploy.We’re actively continuing to help with tracking down as many continuing stability issues as possible, with your continued support in providing logs and reports where possible. Also trying to apply modifications to pre-engineered modules which specifically cannot be modified further (very niche circumstances) will now be disallowed with a message stating why.Pre-engineered module rewards will now have their description display the fact that they are pre-engineered, as well as have it display in the outfitting screen.Universal Multi Limpet Controller module (Available in Size 7)Ī fix has been implemented for pre-engineered modules from community goals not being marked informatively, as such. ![]()
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